World of TANX

  The little world we play and used to play in

Players' database

Hard to imagine that tanx also may have some players' statistics! So here we give a couple of most active and skilled duellers and their skills.

Tables can be used to look at yourself from the other side, to find out your weaknesses  and strongest sides, find out what to improve, and also - find out your future opponent's weakest sides and use them :D !!

§† Demolidor †$
  Shooting Accuracy Usage Preferance

Grenades

17/54  (31.5%) Everywhere, Rare 3.
 Nukes 17/50 (34%) Non-foggy opponent 2.
 Rockets 5/52 (9.6%) Everywhere, often 1.
 Shooting elements ---  ---
 Moving Priority Usage Preferance
 Distance 1. long, open fight 19-28 squares
 Nature 2. hills to hide and make the fight open flats-hills
 Moving elements 3. Short, Long Short
Special: good rocket backshots

Xt Tom

  Shooting Accuracy Usage Preferance

Grenades

14/42  (33.3%) Always, Rare 2.
 Nukes 23/114 (20.1%) Everywhere, mostly middle distances 1.
 Rockets 5/26 (19.2%) Close fight, backshooting, no nukes 3.
 Shooting elements --- middleshooting, nearshooting, wrongnearshooting, forwardshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 1. the longest, barrier fight, backshooting 25-32 squares
 Nature 2. hills to set up a barrier fight flats-hills
 Moving elements 3. short, long, rare - stop short move

Special: Concentration, good ANTI-Falcon grenades (after hills). Web game.

Other nicknames: FTW_ZEUS, XC_Xecutioner

Most useable styles: Mirror, Snake, Falcon, high Dragon

TCA TRAiNOR

  Shooting Accuracy Usage Preferance

Grenades

21/52 (40.4%) Covered by hills, almost half time 1.
 Nukes  2.-3.
 Rockets  2.-3.
 Shooting elements --- nearshooting, middleshooting, forwardshooting, wrongshooting nearshooting
 Moving Priority Usage Preferance
 Distance 2.middle-long, the longest 12-19; 25-32 squares
 Nature 3.hills to hide and nade or barrier fight hills
 Moving elements 1. short, long, stop, rare - spin short+stop

Special: Calm psychologist. PC game.

Other nicknames: TCA NightWalker, nirypok

Most usable styles: proffesor, snake, falcon, mirror, bee

Jeff

  Shooting Accuracy Usage Preferance

Grenades

13/52 (25%) rare, to finish off opponent, covered with hills 2.
 Nukes 12/56 (21.4%) Each distance, rarer - for backshooting 1.
 Rockets 2/35 (5.7%) the rarest, close fight or backshooting, or no nukes left 3.
 Shooting elements --- forwardshooting, middleshooting, nearshooting nearshooting
 Moving Priority Usage Preferance
 Distance 2. middle, middle-long 6-19 squares
 Nature 3. hills for barrier fight and safe flats
 Moving elements 1. short, long, stop short

Special: Aggressive style. PC game.

Nicknames: FTW_Ravager, FTW_Flatsman, ЌђČ•ŦєЯмıиλтσя

Most useable styles: Professor, Falcon, Snake, Ghost

MARIO_BROS

  Shooting Accuracy Usage Preferance

Grenades

4/21 (19%) Avoiding barriers 3.
 Nukes   1.-2.
 Rockets   1.-2.
 Shooting elements --- forwardshooting, nearshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 1. short, middle, middle-long 2-19 squares
 Nature 3. avoids barriers flats, open fight
 Moving elements 2. short, long long

Special: Who needs nades? Ghost (staying invisible) Style.

Most useable styles: Ghost, Dragon, Mirror, Snake

Velocity™

  Shooting Accuracy Usage Preferance

Grenades

21/41 (51.22%) Hits hills, hits from hills, everywhere 2.
 Nukes   1.
 Rockets   3.
 Shooting elements --- forwardshooting, middleshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 3. middle-long; universal* 12-19 squares
 Nature 1. hills to hide and grenade, barrier fight hills-flats
 Moving elements 2. short, long, rare - spin short

--- Identity unknown ---    ^_^

ftw_solo

  Shooting Accuracy Usage Preferance

Grenades

26/64(40.63%) everywhere, often 2.
 Nukes   1.
 Rockets   3.
 Shooting elements --- forwardshooting, middleshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 3. middle 6-12 squares
 Nature 1. hills to hide and grenade, barrier fight hills-flats
 Moving elements 2. short, long, short

Special: unpredictable rockets.

Other nicknames: ········· , ReassuringSniper, FTW_Fighter

Alberion

  Shooting Accuracy Usage Preferance

Grenades

16/57 (28%) avoiding barriers 3.
 Nukes  middle-long fight 1.-2.
 Rockets  everywhere 1.-2.
 Shooting elements --- forwardshooting, middleshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 1. The longest 25-32 squares
 Nature 3. hills to hide and grenade, barrier fight flats
 Moving elements 2. short, long, long

Special: Cat&Mouse tactics (wait for opponent's move to catch him). Waiter's talent. PC game.

Most useable styles: Panther, Ghost, Falcon

™FTW_Shadow™

  Shooting Accuracy Usage Preferance

Grenades

32/99 (32.3%) avoiding barriers, often 1.-2.
 Nukes 22/90 (24.4%) middle fight, long fight 1.-2.
 Rockets  close fight, backshooting 3.
 Shooting elements --- forwardshooting, middleshooting, nearshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 1. middle, middle-long 6-18 squares
 Nature 3. hills to hide and grenade, barrier fight hills
 Moving elements 2. short, long, stop short

Special: Beast is most dangerous when it's seriously injured. Waiter's talent. PC game.

Other nicknames: adil01

Most useable styles: Professor, Snake, Panther, Sky Dragon

ŮẶĢ¤Ŧǿŗήǻđδ™

  Shooting Accuracy Usage Preferance

Grenades

13/52 (25%) avoiding barriers, very often 1.
 Nukes  middle fight, middle-long fight 2.
 Rockets 6/27(22,2%) backshooting, close fight, rare 3.
 Shooting elements --- forwardshooting, middleshooting, nearshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 2. middle-long 12-24 squares
 Nature 1. hills to hide and grenade, barrier fight hills
 Moving elements 3. short, long short

Special: Ammo-killer. Ghost (staying invisible) style. Concentration. Web game.

Most useable styles: Ghost, Falcon, Snake, Panther

ReSiGn™

  Shooting Accuracy Usage Preferance

Grenades

 3.
 Nukes20/96(20,8%) middle fight, middle-long fight 1.-2.
 Rockets backshooting, close fight, rare 1.-2.
 Shooting elements --- forwardshooting, middleshooting, nearshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 1. middle-long, the longest 19-32 squares
 Nature 3. barrier fight, avoiding closed fight hills
 Moving elements 2. short, long, rare - spin short

Special: Ghost (staying invisible) style. Great backshooter. Web game.

Other nicknames: Sibylline™

Most useable styles: Dragon, Ghost, Mirror, Snake

Kobe

  Shooting Accuracy Usage Preferance

Grenades

23/40(57,5%) avoiding barriers, covered with hills, often 1.
 Nukes middle fight, middle-long fight 2.
 Rockets middle, close fight, very rare 3.
 Shooting elements --- forwardshooting, middleshooting, nearshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 3. middle, middle-long 12-19 squares
 Nature 1. cover for grenading downhills
 Moving elements 2. short, long, rare - short spin short

Special: enourmous grenades, SilverSnake style (mirror+snake)

Other nicknames: Xs Patriot, ♠Òvechkiη♠, Sr_Lionheart, Hockey_kid, F.B.I_U.S.A

Most useable styles: Falcon, Snake, Dragon, Mirror

NucleicAcid

  Shooting Accuracy Usage Preferance

Grenades

  1.
 Nukes9/65 (13,8%) middle fight, middle-long fight 2.
 Rockets backshooting, close fight, rare 3.
 Shooting elements --- forwardshooting, middleshooting ---
 Moving Priority Usage Preferance
 Distance 2.-3. middle, middle-long 10-19 squares
 Nature 1. cover while grenading downhills
 Moving elements 2.-3. short, long short

Special: Waiter's talent. Good grenades on long distances. Web game.

Most useable styles: Falcon, bee, proffesor, snake, low dragon.

Alex The Great

  Shooting Accuracy Usage Preferance

Grenades

31/65 (47,7%) very often, everywhere 1.
 Nukes15/49 (30,61%) middle fight, middle-long, long fight 2.
 Rockets very rare 3.
 Shooting elements --- forwardshooting, nearshooting forwardshooting
 Moving Priority Usage Preferance
 Distance 2. middle, middle-long (within nade reach) 6-18 squares
 Nature 1. cover while grenading, height advantage hill sides
 Moving elements 3. short, long long

Special: Top-power grenades. PC game.

Other nicknames: little_boy, FTW_LittleBoy

Most useable styles: Falcon, Snake, Dragon, Magnet.